best jund card draw

Splashing black in the mix helps give Jund some much-needed card draw and kill spells. Ive tested Harvester and liked Grim Haruspex more.


Jund Sojourners Alara Reborn Gatherer Magic The Gathering

It kills Dark Confidant Scavenging Ooze and Tarmogoyf if paired with a Relic.

. Red is ok at drawing cards but youre looking at more wheels looters and impulse draw. Nihil Spellbomb is the most versatile graveyard hate we have in Jund. If youre running a ton of creatures Shamanic Revelation is.

Here are some green ones. The draw engine is The Gitrog Monster and Nissa Vital Force s emblem. Jund is a world of savagery and embodies the philosophy of kill or be killed.

Even when your opponent has an answer for it you can respond with sacrifices and activations to refill your hand and outpace burn-based removal. Combining Fatal Push with 1-mana discard spells and undercosted threats is a winning recipe. It lets you gain back important.

It is never really a dead card as the card can always draw you an extra card regardless of hate. Considering Dark Confidant is probably the best card in the matchup having something that can dispatch it quickly before it accrues too much advantage is very useful. In this case you can get a feel for what Jund is like by looking at just two of its colors.

Korvold is one of the strongest cards in Pioneer uncontested. Jund Midrange was a deck that adapted and changed a lot with recent releases. While Bolass Citadel is the decks finisher never forget the power of Korvold.

Green provides this identity with the might it needs to outlast a world of survival of the fittest while black and red give it the cunning and alacrity it needs to dominate the enemies who threaten its territory. In many cases its better than Swords to Plowshares which is a card that ought to be well beyond the power level of Modern. A deck that is quoted almost whenever an example of midrange is requested Jund shows results in competitive Magic for a long time always accumulating the best cards in the colors Black Red and Green.

Its been said for years that Lightning Bolt was the best card in ModernFatal Push is much better than Lightning Bolt. Drownyard Temple and Groundskeeper are the ways to get the land back in hand to either pitch again or play Groundskeeper being the. Pyroclasm is actually pretty good against Jund.

Shadowspear is a valuable equipment that nicely rounds out your package for Urzas Saga. Painful Truths is a great draw card in 3-colors. More than that its a recipe for the best.

Combined red and green make an extremely aggressive combination with large creatures. You can add more to it with Chandra Flamecaller discarding your land-filled hand drawing that many plus one cards plus the draw thanks to Fatty From by pitching all those lands. This card should be the go-to graveyard hate for an unknown meta and even specific meta.

Black is less than average with some pretty slow options or options that want specific board states. But maybe this classic is a little different from what everyone was used to.


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